S.M.A.R.T.S, Southeastern Michigan Association of Recreational Travel Sports, was created for those that are looking for more exciting, rewarding & educational sporting tournaments. We are dedicated to hosting the very best travel sports tournaments in Michigan. We have some of the greatest venues in all of the state and our knowledgeable staff, umpires & referees will make certain that your child's sporting event will be most memorable.
2018 Policies, Procedures, & Rules of Play
- All policies, procedures, and rules of play not specifically stated will be governed by ASA
- SMARTS tournament directors reserve the right to amend any rule, schedule, diamond location, game format, or combine age brackets to accommodate time constraints, weather conditions, and unforeseeable circumstances.
- SMARTS tournament directors may remove a team if they do not have their roster or insurance information submitted, or has failed to follow SMARTS tournaments stay & play policy.
- Tournament schedule will be uploaded to the SMARTS website, Facebook, & Exposure Baseball not later than Tuesday morning/mid-afternoon of the week of the tournament. Once the schedule is uploaded and emailed it will be final unless unforeseeable circumstances arise.
- Tournament team roster must be submitted with registration form. Rosters may be edited but must be finalized by the Thursday of the week of the tournament.
- Coaches must have player birth certificates on hand during tournament play. Failure to produce a player’s birth certificate upon a protest request will result in the player’s ineligibility. Team will forfeit all games that the player in question has already played in by a score of 8-0.
- Protest fee is $100 cash (On player eligibility or rule interpretation). Protests must be made prior to the next pitch being thrown. The umpires must be informed of the protest. Tournament director will make the final decision on all protests. Protests that result in an over-ruled decision will include a full refund of the $100 fee.
- Teams are required with tournament registration to submit a copy of their general liability/accidental medical insurance policy. Failure to do so could result in the team’s removal from tournament play.
- A good working relationship with hotels in our tournament destinations is critical for the long term success of SMARTS tournaments. For this reason, teams who are traveling from out of town (100 miles or more) are required to book their rooms through SMARTS travel partners to assure that our room blocks are being utilized. Teams who choose not to work through this process may be assessed an addition $100 by SMARTS tournaments.
- Refund policy:
* Refunds/ Registration Fees- Registration fees are set for single game pricing unless a mutual agreement is reached between both parties for discounts on multiples tourney packages. If a tourney or league fee is deleted from the original agreement this will affect the original pricing and may revert to full price depending on amount agreed upon. example 3 tourney discount= $75.00 off each. If one is deleted, discount will then be $50.00 off Each. This is an example not solidified amount. Any registration discount amounts must be paid in full or SMARTS reserves the right to void agreement.
- Zero games played = 100% refund
- 1 game played = 50% refund
- 2 or more games played = 0% refund
- all refunds no matter what circumstance is subject to $26.75 Administration fee per registration for tournament or league. all refunds will be processed within 30 days from tournament.
- Cancellations or Withdraws from the tournament less than one week prior to the scheduled tournament will result in a forfeiture of the registration fees.
- Teams should be ready to play up to 30 minutes before scheduled game time.
- No more than 4 coaches in the dugout during play. This includes the score keeper.
- Age requirement (Cut-Off) = May 1st (on or before)
8u = 2010
10u = 2008
12u = 2006
14u = 2004
16u = 2002
- Tournament Tie Breakers:
- Win-Loss Record
- Head to Head
- Fewest Runs Allowed
- Total Run Differential (Max/Min Per Game = 8 runs)
- Coin Flip
- Official scorebook will be kept by the home team and will be determined by a pre-game coin flip unless teams are seeded. In that case, the lower seed will be the home team and will be responsible for keeping the official scorebook.
- Max runs per inning: There is no limit of runs that can be scored per inning, however, professional courtesy is advised.
- Minimum # of players: All teams must begin play with 9 players. Due to illness or injury a team may finish/complete the game with a minimum of 8 players. Failure to finish/complete the game with 8 players will result in an 8-0 forfeit.
- Maximum Roster: 15 players
- 8u-12u = Rubber only
- 14u-16u = Rubber or Metal Spikes
- Players are prohibited from wearing watches, rings, pins, or metal jewelry in the field of play. Bracelets & necklaces that has detachable safety closures are allowed.
- All catchers must be properly equipped
- While in the field of play, helmets must be worn by players at all times. No exceptions!
- Ejections: If a player, coach, or parent are ejected from the game for any reason, they are to leave the premises immediately, are not allowed to attend the remainder of the tournament, and will not be given a refund. No exceptions!
- # of inning:
- 8u-12u = 6 innings
- 14u-16u = 7 innings
- Game length:
- 8u-12u = No inning shall begin after 1hr 45mins
- 14u-16u = No inning shall begin after 2hrs
- Run rules (Mercy):
- 8u-12u = 20 runs after 2 innings
15 runs after 3 innings
10 runs after 4 innings
8 runs after 5 innings
- 14u-16u = 20 runs after 3 innings
15 runs after 4 innings
10 runs after 5 innings
8 runs after 6 innings
- Tie Games:
- Tie games are allowed in pool/round robin play
- In bracket/championship play, International Tie Breaker rules are in effect
- Game dimensions:
Age Mound Bases
8u 35’ 60’
10u 35’ 60’
12u 40’ 60’
14u -16u 43’’ 60’
- There is no limit on the # of innings pitched
- 8u & 10u = 11’’ game ball
- 12u-16u = 12’’ game ball
- Innings must be consecutive, no re-entry
- Mound Visits:
- One mound visit per inning, per pitcher. A second trip to the mound in the same inning will cause the pitchers automatic removal. Injuries do not count as a mound visit.
- Intentional Walks:
- Are granted upon request
- Pitchers are prohibited from wearing sunglasses (unless prescription), long white sleeves, wrist bands, or batting gloves
- Batting & Re-entry:
- Teams may bat 9, 10 (1 EH), or roster bat
- Line up intentions must be announced at pre-game meeting
- If batting 9 or 10, starters may re-enter the game once, subs may not re-enter after being removed
- If roster batting, free substitution may occur
- If roster batting and an ejection occurs, that batting position would result in an out.
- If roster batting and a player is removed from the lineup from a legitimate illness or injury, no out will occur
- Bat Rules:
- Bat may not exceed a BPF of 1.20 and should be marked with either an ASA or USSSA approval stamp. Bats can be made from aluminum or other materials, fiberglass, graphite, or other composite materials. Bats can be made from one or multiple pieces
- 8u & 10u: May play with 4 outfielders if agreed upon by both coaches
- 12u-16u: Must play with 3 outfielders unless team is fielding 8 defensive players due to illness or injury
- Base Running:
- No leading off, runner may steal upon the release of the pitch
- Stealing Home:
- 8u: No, runners can only advance home on a batted ball or forced walk
- 10u: One max per inning as a result of a steal or pitcher/catcher exchange
- 12u-16u: No limitations
- Courtesy Runner:
- For pitcher/catcher at any time
- If not roster batting, player must not be in current lineup
- If roster batting, must be player who committed the last out
- Slide Rule/Avoid Malicious Contact:
- Whenever a tag play is evident, runners must slide or seek to avoid contact with the fielder. No player may initiate malicious contact. Malicious contact will be the umpire’s judgement and will be based on intent. A player using malicious contact will be automatically out and subject to ejection from the tournament.
- Head first slides are allowed, but not recommended.
- Drop 3rd Strike:
- 8u & 10u: Not in effect
- 12u-16u: In effect under high school rules
- Slap bunting is allowed
- Infield Fly: Rule is in effect and enforced at all age levels